fix: While a text event starts which changes the portrait, the new character portrait scene is created after the signal text_started is emited#2678
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cliveglitch wants to merge 1 commit into
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…e info Dictionary will return the outdated portrait info instead of the latest
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Thanks! It makes sense, but I will have to test this a bit before I feel comfortable, the text event is so damn finicky, reordering/retiming things like this usually mess something up 😭. |
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I understand, I don't know if there's a way in gdscript to await the portrait changes just before emitting the signals, kinda like using Javascript Promises, you run them and save the promise in a variable and await it when you need it... that could be an alternative if it breaks something. |
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This fix just awaits the change_speaker and change_character_portrait calls so it instantiates the new character portrait scene before the calling the text_started and about_to_show_text signals.
I think it makes more sense if when changing the portrait, the latest portrait character scene is there to receive the signal.